GFX :: Monk

The online portfolio of Tim Cuthbertson (aka gfxmonk)

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Cobblestone Minefield Game

Posted Thursday, November 20, 2003
Tell me, what do you get when you mix the game minesweeper with some sort of escapee and of course the mandatory kittens? Not to mention very nice graphics (quite gory for a flash game) and horribly suspenseful waits while you test out each new block and wonder if your character is going to lose another limb. Its fun, its simple but it's also damn hard. At least you get three "lives" (they're actually limbs but either way...), or else it could well be impossible. And remember to use your kittens wisely, for if you spare their lives, you might lose your own... Needless to say I'm quite impressed with this game, so without further adieu, here it is. Oh, and here's another decent game by the same guy. In case you were wondering just why I am blogging at three o'clock in the morning, I was actually waiting for illustrator to finish blurring a few paths for me. I say a few, although there are probably over 100 paths that I had selected when I told it to get to work. I just wanted to see how it looked, I didn't expect to have to wait nearly three hours and have it still not working. Oh well, I guess I'll just kill it and lose whatever changes I had made :/ One thing that really pisses me off is the "stop" button that appears on the little window that tells you it's doing something that could take a while. I have been stuck in this situation many times, and have looked to the stop button as a possible escape from my waiting woes. But guess what the stop button does? It sure as hell doesn't stop anything, that's for sure. I guess the good folks at adobe just wanted a button for frustrated users to take their anger out on, regardless of weather or not it actually does anything...

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